急,求把以下段落翻译成英文,谢谢!但请不要用网上的在线翻译软件!
电子
游戏作为数字
娱乐业一个重要的产业部门,已经形成巨大的市场规模,也越来越受到各国的重视;网络游戏又是电子游戏产业中发展最快的部分,然而我国的网络游戏产业自身却一直缺乏足够的竞争力。本文在利用SWOT分析简单、直观的优点的同时,注意该工具的局限性,在罗列作为判断依据的事实时,尽量真实、客观、精确,并提供一定的定量数据弥补SWOT定性分析的不足,避免主观的臆断。运用理论界较为常用的SWOT法从网络游戏产业的优势、弱势、机会和威胁等方面对我国网络游戏产业进行分析,提出面对机会可以采取的行动和避免威胁应该采用的措施,以供有识之士借鉴参考。
急,求把以下段落翻译成英文,谢谢!但请不要用网上的在线翻译软件!
Electronic games as digital entertainment industry is an important sector, has formed a huge market scale, also more and more nations are. Online games and electronic games in the fastest-growing segment of the industry, however, China's online game industry itself has been lack of competitiveness. Using the SWOT analysis on the advantages of simple, intuitive, note that this tool limitations, as listed in the facts as true, accurate, objective, and provide certain quantitative data for qualitative analysis of SWOT, avoid subjective. Using the method of SWOT theory is relatively commonly used from online game industry's strengths, weaknesses, opportunities and threats to China's online game industry, the article analyzes the opportunity to face the actions of a threat and should adopt measures for reference, insight.
我觉得没有一个网页翻译翻此祥译的准的····· 我也无话可讲了 我不赞成 你用网页翻译机··········································································因为穗敏这个是伤脑猜扒枝筋 没人动脑子做·······················
Electronic games as digital entertainment industry is an important sector, has formed a huge market scale, also more and more nations are. Online games and electronic games in the fastest-growing segment of the industry, however, China's online game industry itself has been lack of competitiveness. Using the SWOT analysis on the advantages of simple, intuitive, note that this tool limitations, as listed in the facts as true, accurate, objective, and provide certain quantitative data for qualitative analysis of SWOT, avoid subjective. Using the method of SWOT theory is relatively commonly used from online game industry's strengths, weaknesses, opportunities and threats to China's online game industry, the article analyzes the opportunity to face the actions of a threat and should adopt measures for reference, insight.啊啊
Electronic games, digital entertainment, as an important industry sectors, has become a huge market size, are also increasingly subject to national attention; online games video game industry is the fastest growing parts of, however, China's online game industry itself has has been the lack of adequate competitiveness. In this paper, the use of SWOT analysis of a simple, intuitive, while the benefits and pay attention to the limitations of the tool, in the list based on the facts as a judge, as far as possible the real, objective, accurate, and provide some quantitative data to make up deficiencies in qualitative analysis of SWOT and avoid subjective assumption. The use of the more commonly used in theoretical circles SWOT law from the online game industry, strengths, weaknesses, opportunities and threats in terms of analysis of China's online game industry and put forward the face of opportunities to take action and avoid the threat of measures should be adopted for the know - reference of the disability.